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Kakuro(Evil) https://gridpuzzle.com/kakuro/jgmme

Latest score list for #jgmme

gu
guest a second ago
3'37''
te
technology 10 minutes ago
19'1''
cr
credit 9 minutes ago
16'13''
Be
Benjamin 29 minutes ago
17'26''
st
stock price an hour ago
13'18''
an
anonymous 49 minutes ago
10'9''
gu
guest an hour ago
6'36''
gu
guest 2 hours ago
5'32''
gu
guest an hour ago
14'53''
an
anonymous 55 minutes ago
4'44''

Latest score list for Kakuro

an
anonymous solved puzzle No#ywn1p;
19'13''
In
Internet solved puzzle No#9q7er;
8'59''
fr
freelance solved puzzle No#j9529;
17'48''
la
lawyer solved puzzle No#4dp45;
6'59''
ma
masters solved puzzle No#2pevd;
17'25''
gu
guest solved puzzle No#9q7er;
11'40''
st
stock price solved puzzle No#d49mp;
7'58''
gu
guest solved puzzle No#51gk9;
18'15''
sa
sandwich solved puzzle No#2pevd;
19'0''
Re
Recovery solved puzzle No#2pevd;
11'32''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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