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8
9
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123
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Kakuro(Medium) https://gridpuzzle.com/kakuro/lqvnq

Latest score list for #lqvnq

Re
Recovery il y a une seconde
15'16''
Ga
Gas il y a 9 minutes
18'43''
su
sundays dog il y a 7 minutes
11'33''
gu
guest il y a 19 minutes
8'1''
Ja
James il y a 31 minutes
16'52''
gu
guest il y a une heure
15'42''
La
Lawsuit il y a 53 minutes
17'54''
an
anonymous il y a une heure
8'59''
Ch
Charlotte il y a 2 heures
4'2''
an
anonymous il y a 2 heures
10'4''

Latest score list for Kakuro

an
anonymous solved puzzle No#ww46k;
16'49''
an
anonymous solved puzzle No#envpk;
11'3''
gu
guest solved puzzle No#rp7jg;
10'26''
gu
guest solved puzzle No#4k958;
16'51''
an
anonymous solved puzzle No#er78g;
15'36''
gu
guest solved puzzle No#zye8m;
7'53''
ma
magento solved puzzle No#nd7zx;
8'51''
gu
guest solved puzzle No#rpxy1;
13'20''
an
anonymous solved puzzle No#rpxy1;
13'57''
in
intergration solved puzzle No#ywn8k;
8'51''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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