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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/nmggr

Latest score list for #nmggr

an
anonymous a second ago
8'39''
an
anonymous 14 minutes ago
7'2''
an
anonymous 35 minutes ago
6'15''
an
anonymous 42 minutes ago
6'26''
gu
guest 55 minutes ago
12'12''
an
anonymous 43 minutes ago
14'11''
Ja
Jacob 33 minutes ago
18'29''
an
anonymous an hour ago
10'47''
an
anonymous 43 minutes ago
5'7''
ma
make money 51 minutes ago
5'25''

Latest score list for Kakuro

Cl
Classes solved puzzle No#o69pr;
19'12''
gu
guest solved puzzle No#oykqn;
13'6''
an
anonymous solved puzzle No#l8n22;
15'22''
gu
guest solved puzzle No#odey7;
18'19''
te
teriyaki solved puzzle No#l24d8;
18'26''
Ha
Hail car solved puzzle No#l90yx;
14'42''
We
Weight loss solved puzzle No#l81dx;
6'40''
gu
guest solved puzzle No#l9ydq;
19'20''
my
myloancare solved puzzle No#l81dx;
11'41''
gu
guest solved puzzle No#3w1d2;
7'51''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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