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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/qn2n9

Latest score list for #qn2n9

an
anonymous a second ago
9'11''
gu
guest 7 minutes ago
5'30''
Cl
Classes 37 minutes ago
17'21''
gu
guest 42 minutes ago
12'51''
an
anonymous 44 minutes ago
16'32''
gu
guest an hour ago
7'56''
wa
warranty an hour ago
10'58''
an
anonymous an hour ago
15'57''
fa
family an hour ago
4'21''
Ha
Hail car 31 minutes ago
15'42''

Latest score list for Kakuro

an
anonymous solved puzzle No#4g6zg;
4'16''
gu
guest solved puzzle No#4gk24;
16'39''
So
Sophia solved puzzle No#6wwkr;
8'37''
an
anonymous solved puzzle No#2kq18;
4'36''
an
anonymous solved puzzle No#6wwkr;
5'24''
Lo
Loans solved puzzle No#7n414;
12'43''
an
anonymous solved puzzle No#rw050;
7'22''
gu
guest solved puzzle No#2kyn9;
14'39''
fi
finance solved puzzle No#4gr7g;
7'7''
an
anonymous solved puzzle No#01jww;
4'54''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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