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Kakuro(Evil) https://gridpuzzle.com/kakuro/qnnpe

Latest score list for #qnnpe

We
Weight loss a second ago
17'7''
Tr
Treatment 16 minutes ago
8'38''
gu
guest 37 minutes ago
3'53''
so
software 32 minutes ago
14'0''
ph
phone 29 minutes ago
14'56''
gu
guest 55 minutes ago
6'1''
an
anonymous an hour ago
13'36''
an
anonymous 2 hours ago
18'24''
be
betmgm an hour ago
19'42''
gu
guest 2 hours ago
4'6''

Latest score list for Kakuro

an
anonymous solved puzzle No#1nxn6;
9'53''
Ha
Hail car solved puzzle No#v0w79;
19'49''
mo
motivation solved puzzle No#zv5wr;
13'2''
Ol
Olivia solved puzzle No#v0nyy;
9'35''
an
anonymous solved puzzle No#v0nyy;
7'27''
an
anonymous solved puzzle No#21xgy;
10'48''
ph
phone solved puzzle No#k6r8m;
15'48''
Ha
Hail car solved puzzle No#wwmny;
4'56''
gu
guest solved puzzle No#zv5wr;
11'13''
wo
workforce solved puzzle No#kdqwm;
10'52''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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