23
44
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30
9
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7
27
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6
32
6
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16
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5
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14
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5
31
13
4
10
9
1
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/qy2n9

Latest score list for #qy2n9

Be
Benjamin a second ago
16'30''
se
sell cash 8 minutes ago
6'39''
Sh
Shopify 14 minutes ago
5'32''
Sh
Shopify 50 minutes ago
12'35''
an
anonymous 22 minutes ago
9'27''
pr
programs 18 minutes ago
7'19''
my
myloancare an hour ago
10'2''
gu
guest an hour ago
8'33''
gu
guest 47 minutes ago
13'0''
gu
guest 2 hours ago
5'52''

Latest score list for Kakuro

Ur
Urgent solved puzzle No#8949k;
9'13''
gu
guest solved puzzle No#7kmzm;
13'37''
El
Elijah solved puzzle No#8949k;
4'13''
gu
guest solved puzzle No#m6w4w;
12'58''
El
Electricity solved puzzle No#ddnqv;
13'26''
gu
guest solved puzzle No#198m0;
15'43''
li
lightroom solved puzzle No#7kmzm;
12'23''
ph
phone solved puzzle No#nw1q5;
17'48''
st
stock price solved puzzle No#yypr6;
4'17''
Cl
Classes solved puzzle No#ddnqv;
8'32''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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