11
26
34
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1
17
14
7
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37
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27
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23
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11
6
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34
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3
7
26
7
3
1
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3
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6
7
8
9
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~
123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/rev80

Latest score list for #rev80

pr
programs a second ago
5'27''
Em
Emma 19 minutes ago
6'29''
br
brother 11 minutes ago
19'24''
gu
guest 31 minutes ago
7'42''
an
anonymous 34 minutes ago
13'22''
mo
mortgage 40 minutes ago
7'26''
Is
Isabella an hour ago
8'27''
pr
premium 55 minutes ago
9'3''
an
anonymous an hour ago
17'52''
la
lawyer an hour ago
9'14''

Latest score list for Kakuro

Do
Donate solved puzzle No#0p1r8;
13'57''
Ja
Jacob solved puzzle No#3j71y;
10'59''
gu
guest solved puzzle No#4d5me;
18'35''
re
relief solved puzzle No#ww8pe;
10'12''
an
anonymous solved puzzle No#vwknk;
18'13''
an
anonymous solved puzzle No#p661v;
15'16''
wa
warranty solved puzzle No#3j71y;
17'15''
Mi
Mia solved puzzle No#0p1r8;
18'22''
fa
family solved puzzle No#3j71y;
5'46''
an
anonymous solved puzzle No#4dn0p;
8'56''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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