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Kakuro(Evil) https://gridpuzzle.com/kakuro/rp6m0

Latest score list for #rp6m0

Ol
Olivia a second ago
9'50''
Ol
Olivia 17 minutes ago
17'35''
Lo
Loans 37 minutes ago
20'0''
gu
guest 17 minutes ago
14'22''
gu
guest 45 minutes ago
10'56''
Ho
Hosting an hour ago
8'55''
be
betting 55 minutes ago
10'9''
Mi
Mia 55 minutes ago
19'36''
Av
Ava 50 minutes ago
10'26''
gu
guest 51 minutes ago
4'0''

Latest score list for Kakuro

te
teriyaki solved puzzle No#lzv9m;
12'29''
So
Sophia solved puzzle No#l95kr;
11'1''
an
anonymous solved puzzle No#l9xgx;
9'14''
gu
guest solved puzzle No#l2109;
17'21''
Wo
Workers solved puzzle No#lmpmq;
7'14''
sa
sandwich solved puzzle No#3wre2;
14'32''
be
betmgm solved puzzle No#l9xgx;
14'18''
Ja
James solved puzzle No#3jn8y;
4'49''
gu
guest solved puzzle No#l9xgx;
10'40''
te
teriyaki solved puzzle No#lzv9m;
7'15''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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