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Kakuro(Evil) https://gridpuzzle.com/kakuro/rp924

Latest score list for #rp924

re
repair a second ago
15'39''
an
anonymous 15 minutes ago
14'39''
an
anonymous 27 minutes ago
8'6''
gu
guest 47 minutes ago
6'47''
in
injury 36 minutes ago
4'4''
an
anonymous 35 minutes ago
6'2''
gu
guest an hour ago
18'0''
an
anonymous an hour ago
13'2''
be
betting 54 minutes ago
14'55''
la
lawyer 2 hours ago
7'35''

Latest score list for Kakuro

te
technology solved puzzle No#r8510;
3'57''
an
anonymous solved puzzle No#0827g;
5'12''
At
Attorney solved puzzle No#gwdn4;
10'7''
Tr
Trading solved puzzle No#gwdn4;
13'1''
Be
Benjamin solved puzzle No#n54xr;
7'55''
se
sell cash solved puzzle No#r8d50;
17'32''
an
anonymous solved puzzle No#jn4j4;
5'33''
pr
programs solved puzzle No#gwjvv;
6'33''
gu
guest solved puzzle No#08v6r;
19'34''
ou
outsource solved puzzle No#n54xr;
10'56''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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