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Kakuro(Evil) https://gridpuzzle.com/kakuro/rwj74

Latest score list for #rwj74

gu
guest a second ago
6'10''
su
sundays dog 11 minutes ago
18'15''
Ha
Hail car 7 minutes ago
17'17''
an
anonymous 39 minutes ago
6'26''
Wi
William 28 minutes ago
10'8''
an
anonymous an hour ago
7'18''
an
anonymous an hour ago
7'10''
gu
guest 2 hours ago
15'59''
pe
petrol 53 minutes ago
16'2''
an
anonymous 2 hours ago
16'22''

Latest score list for Kakuro

an
anonymous solved puzzle No#m84ez;
8'19''
Ma
Mason solved puzzle No#m84ez;
16'3''
Bi
Bitcoin solved puzzle No#m878r;
9'0''
In
Investing solved puzzle No#2yqp8;
13'51''
ph
phone solved puzzle No#19mg6;
16'58''
In
Investing solved puzzle No#m8r7q;
4'13''
in
injury solved puzzle No#1910r;
17'0''
de
degree solved puzzle No#en0jk;
9'14''
an
anonymous solved puzzle No#19mg6;
10'48''
su
sundays dog solved puzzle No#en0jk;
19'29''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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