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Kakuro(Evil) https://gridpuzzle.com/kakuro/rwj74

Latest score list for #rwj74

be
betmgm 剛剛
9'22''
El
Elijah 3分鐘前
5'34''
Re
Rehab 8分鐘前
17'10''
an
anonymous 21分鐘前
17'54''
Tr
Treatment 43分鐘前
13'57''
gu
guest 19分鐘前
11'0''
gu
guest 一小時前
3'56''
fi
finance 2小時前
15'3''
pr
programs 2小時前
5'45''
an
anonymous 一小時前
17'21''

Latest score list for Kakuro

an
anonymous solved puzzle No#exq7k;
16'40''
Cl
Claim solved puzzle No#y9e86;
15'41''
Wi
William solved puzzle No#nw5d9;
12'9''
de
degree solved puzzle No#ene0k;
16'4''
mo
mortgage solved puzzle No#zpq2r;
15'11''
sa
sandwich solved puzzle No#exjr4;
4'31''
an
anonymous solved puzzle No#2y82z;
17'5''
re
refinancing solved puzzle No#1gy5r;
7'59''
gu
guest solved puzzle No#6wmmn;
15'45''
gu
guest solved puzzle No#6wmmn;
8'3''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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