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14
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/vw44y

Latest score list for #vw44y

an
anonymous il y a une seconde
9'30''
in
intergration il y a 9 minutes
8'13''
an
anonymous il y a 16 minutes
7'35''
be
beauty il y a 52 minutes
18'53''
La
Lawyer il y a 28 minutes
6'34''
an
anonymous il y a 49 minutes
8'27''
pr
programs il y a une heure
8'35''
Cl
Claim il y a 35 minutes
13'1''
Em
Emma il y a une heure
9'16''
sa
sandwich il y a 2 heures
8'47''

Latest score list for Kakuro

an
anonymous solved puzzle No#4g6zg;
4'16''
gu
guest solved puzzle No#4gk24;
16'39''
So
Sophia solved puzzle No#6wwkr;
8'37''
an
anonymous solved puzzle No#2kq18;
4'36''
an
anonymous solved puzzle No#6wwkr;
5'24''
Lo
Loans solved puzzle No#7n414;
12'43''
an
anonymous solved puzzle No#rw050;
7'22''
gu
guest solved puzzle No#2kyn9;
14'39''
fi
finance solved puzzle No#4gr7g;
7'7''
an
anonymous solved puzzle No#01jww;
4'54''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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