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Kakuro(Evil) https://gridpuzzle.com/kakuro/vwm29

Latest score list for #vwm29

yo
youtube a second ago
12'43''
Ol
Olivia 13 minutes ago
11'2''
an
anonymous 28 minutes ago
16'6''
gu
guest 27 minutes ago
17'43''
gu
guest an hour ago
3'31''
Wi
William an hour ago
16'34''
Ga
Gas 56 minutes ago
3'51''
Be
Benjamin an hour ago
18'51''
Em
Emma 2 hours ago
7'29''
an
anonymous 2 hours ago
8'15''

Latest score list for Kakuro

an
anonymous solved puzzle No#v42qz;
18'38''
gu
guest solved puzzle No#v42qz;
5'16''
an
anonymous solved puzzle No#n8zzr;
19'0''
gu
guest solved puzzle No#gy2k0;
4'9''
da
damage solved puzzle No#w5vzq;
15'23''
in
intergration solved puzzle No#w5vzq;
11'52''
se
settlements solved puzzle No#mgvw2;
6'49''
gu
guest solved puzzle No#y0701;
16'23''
be
betting solved puzzle No#52mgd;
14'9''
gu
guest solved puzzle No#957xw;
13'17''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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