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Kakuro(Evil) https://gridpuzzle.com/kakuro/vwve4

Latest score list for #vwve4

be
betmgm a second ago
19'4''
ov
overtons 10 minutes ago
13'49''
ma
majority 39 minutes ago
9'59''
an
anonymous 34 minutes ago
19'0''
gu
guest an hour ago
17'19''
an
anonymous 28 minutes ago
15'57''
Li
Liam an hour ago
15'32''
an
anonymous an hour ago
15'35''
bl
blackboard 34 minutes ago
8'27''
an
anonymous 51 minutes ago
19'4''

Latest score list for Kakuro

an
anonymous solved puzzle No#j9gne;
16'5''
gu
guest solved puzzle No#rpwp4;
11'7''
be
betting solved puzzle No#yw9e9;
19'4''
my
myloancare solved puzzle No#qnyq9;
6'33''
gu
guest solved puzzle No#rprjj;
17'34''
so
software solved puzzle No#qn4pq;
9'35''
an
anonymous solved puzzle No#g1e8m;
16'8''
me
medical solved puzzle No#nd605;
17'25''
mo
motivation solved puzzle No#qn4pq;
11'20''
fi
fishing solved puzzle No#yw9e9;
9'22''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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