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Kakuro(Evil) https://gridpuzzle.com/kakuro/x9yrp

Latest score list for #x9yrp

an
anonymous il y a une seconde
18'3''
gu
guest il y a 15 minutes
13'19''
gu
guest il y a 21 minutes
15'49''
so
software il y a 50 minutes
7'30''
Bi
Bitcoin il y a 28 minutes
15'34''
ma
magento il y a 30 minutes
10'0''
Tr
Treatment il y a une heure
7'21''
Re
Rehab il y a 52 minutes
7'54''
La
Lawyer il y a 2 heures
17'10''
ou
outsource il y a une heure
13'13''

Latest score list for Kakuro

Ha
Hail car solved puzzle No#v8n8k;
17'13''
gu
guest solved puzzle No#96wjw;
12'38''
an
anonymous solved puzzle No#5w25w;
4'36''
Co
Conference solved puzzle No#y192n;
11'53''
Lo
Loans solved puzzle No#zgvgn;
13'13''
fa
family solved puzzle No#1yn2k;
19'27''
fr
freelance solved puzzle No#v8819;
7'19''
Sh
Shopify solved puzzle No#y192n;
7'8''
br
brother solved puzzle No#y192n;
11'4''
La
Lawyer solved puzzle No#gwqr4;
9'49''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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