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Kakuro(Evil) https://gridpuzzle.com/kakuro/x9yrp

Latest score list for #x9yrp

re
realtor a second ago
15'11''
Ev
Evelyn 15 minutes ago
18'49''
gu
guest 30 minutes ago
8'3''
gu
guest 57 minutes ago
5'26''
an
anonymous 24 minutes ago
8'15''
bl
blackboard an hour ago
3'26''
an
anonymous 51 minutes ago
19'3''
gu
guest an hour ago
17'16''
yo
youtube an hour ago
13'44''
mo
motivation 2 hours ago
5'12''

Latest score list for Kakuro

gu
guest solved puzzle No#4gr7g;
6'22''
La
Lawsuit solved puzzle No#qy1xv;
12'1''
an
anonymous solved puzzle No#qy1xv;
10'10''
so
software solved puzzle No#4gr7g;
3'51''
ma
masters solved puzzle No#4gr7g;
14'6''
li
lightroom solved puzzle No#m602q;
10'59''
an
anonymous solved puzzle No#gq6z2;
8'0''
Re
Rehab solved puzzle No#4gk24;
10'41''
an
anonymous solved puzzle No#qy1xv;
14'12''
fa
family solved puzzle No#2kq18;
8'55''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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