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Kakuro(Evil) https://gridpuzzle.com/kakuro/y08j1

Latest score list for #y08j1

in
intergration a second ago
15'9''
gu
guest 19 minutes ago
17'54''
Lo
Loans 37 minutes ago
10'29''
la
lawyer 15 minutes ago
13'9''
Wo
Workers 26 minutes ago
5'37''
gu
guest 57 minutes ago
14'35''
gu
guest an hour ago
13'6''
Li
Liam 2 hours ago
5'50''
in
injury an hour ago
13'28''
Av
Ava 2 hours ago
9'3''

Latest score list for Kakuro

gu
guest solved puzzle No#kwkp1;
15'39''
gu
guest solved puzzle No#rrg41;
5'21''
sh
shopping solved puzzle No#nmzzr;
6'49''
Wi
William solved puzzle No#7kgk1;
10'4''
Do
Donate solved puzzle No#vnm5k;
9'44''
se
semrush solved puzzle No#6y08n;
13'2''
ch
chocolate solved puzzle No#q4e9e;
7'11''
be
betting solved puzzle No#m8kyr;
18'40''
gu
guest solved puzzle No#nmzzr;
6'13''
No
Noah solved puzzle No#q4e9e;
3'43''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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