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41
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4
7
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1
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7
8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/z5kkn

Latest score list for #z5kkn

pe
petrol a second ago
4'29''
so
software 19 minutes ago
14'56''
bu
business 29 minutes ago
8'53''
ch
chocolate 59 minutes ago
15'41''
an
anonymous 58 minutes ago
17'27''
cr
credit an hour ago
8'33''
gu
guest an hour ago
6'12''
gu
guest 42 minutes ago
18'2''
gu
guest 2 hours ago
11'26''
gu
guest 2 hours ago
8'25''

Latest score list for Kakuro

Ja
James solved puzzle No#o6xrn;
7'34''
an
anonymous solved puzzle No#okrx4;
15'57''
an
anonymous solved puzzle No#o6xrn;
19'48''
se
settlements solved puzzle No#oykzk;
10'32''
re
refinancing solved puzzle No#3eg84;
6'34''
an
anonymous solved puzzle No#o6xrn;
15'43''
an
anonymous solved puzzle No#lmmqr;
16'10''
Is
Isabella solved puzzle No#l5820;
3'43''
Pa
Paintless solved puzzle No#okm6q;
11'14''
Ch
Charlotte solved puzzle No#l58rw;
8'16''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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