30
6
14
16
8
4
13
7
6
17
23
44
14
14
26
27
10
10
14
3
3
10
25
15
13
19
15
11
39
17
13
10
17
13
6
28
13
7
6
1
2
3
4
5
6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/zg21m

Latest score list for #zg21m

ma
make money 한 초 전
5'15''
gu
guest 17 분 전
12'43''
Is
Isabella 11 분 전
5'7''
ma
masters 19 분 전
15'39''
an
anonymous 한 시간 전
19'30''
Co
Conference 45 분 전
14'18''
gu
guest 한 시간 전
8'53''
an
anonymous 한 시간 전
10'16''
gu
guest 2 시간 전
16'50''
re
realtor 한 시간 전
13'52''

Latest score list for Kakuro

an
anonymous solved puzzle No#165e9;
18'7''
an
anonymous solved puzzle No#dnz52;
13'20''
se
sell cash solved puzzle No#ge8jv;
5'56''
Pa
Paintless solved puzzle No#vr4wk;
15'32''
re
recovery solved puzzle No#zq8gn;
10'47''
gu
guest solved puzzle No#rmp20;
15'4''
Ur
Urgent solved puzzle No#zvd6r;
19'24''
gu
guest solved puzzle No#yvq1k;
11'29''
El
Electricity solved puzzle No#zvd6r;
14'55''
mo
mortgage solved puzzle No#zvd6r;
6'52''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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