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Mirror Akari(Hard) https://gridpuzzle.com/mirror-akari/kd5y81

Latest score list for #kd5y81

de
degree секунду назад
10'1''
cr
credit 4 минут назад
12'48''
li
lightroom 23 минут назад
5'53''
in
injury 35 минут назад
11'10''
re
restoration 29 минут назад
7'37''
Re
Recovery 26 минут назад
14'50''
gu
guest час назад
7'28''
Lo
Loans час назад
6'49''
cr
crackstreams 58 минут назад
14'9''
mo
motivation час назад
10'23''

Latest score list for Mirror Akari

gu
guest solved puzzle No#jeq19;
7'0''
la
lawyer solved puzzle No#eqmv4;
12'43''
Em
Emma solved puzzle No#reyng;
8'48''
te
technology solved puzzle No#0xd98;
15'43''
Tr
Treatment solved puzzle No#dnvxv;
10'57''
ma
masters solved puzzle No#0xd98;
13'56''
an
anonymous solved puzzle No#qm219;
13'35''
gu
guest solved puzzle No#82x75;
10'10''
mo
motivation solved puzzle No#xzw67;
12'43''
fa
family solved puzzle No#wrj00;
16'41''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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