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Kakuro(Evil) https://gridpuzzle.com/kakuro/1g5r9

Latest score list for #1g5r9

El
Elijah a second ago
16'24''
sa
sandwich 8 minutes ago
4'1''
gu
guest 7 minutes ago
7'39''
an
anonymous 42 minutes ago
15'53''
mo
mortgage an hour ago
8'49''
gu
guest an hour ago
14'26''
Be
Benjamin an hour ago
14'33''
an
anonymous an hour ago
10'58''
Ja
James 32 minutes ago
11'52''
Sh
Shopify 2 hours ago
12'17''

Latest score list for Kakuro

gu
guest solved puzzle No#kn1z5;
6'48''
so
social solved puzzle No#kn1z5;
11'22''
gu
guest solved puzzle No#8z6p5;
11'40''
gu
guest solved puzzle No#w8ev0;
7'32''
gu
guest solved puzzle No#6d505;
19'9''
Ja
James solved puzzle No#gw9nm;
16'2''
sh
shopping solved puzzle No#x8wy8;
5'21''
Be
Benjamin solved puzzle No#ppqd0;
18'37''
an
anonymous solved puzzle No#8zz45;
5'40''
El
Electricity solved puzzle No#8z6p5;
4'38''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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