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29
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41
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28
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28
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6
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25
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6
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24
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6
6
16
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12
16
1
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6
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8
9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/6wd55

Latest score list for #6wd55

gu
guest sekunti sitten
16'27''
At
Attorney 15 minuuttia sitten
3'45''
se
sell cash 19 minuuttia sitten
6'1''
an
anonymous 44 minuuttia sitten
15'52''
gu
guest 50 minuuttia sitten
18'28''
my
myloancare 37 minuuttia sitten
5'25''
Ha
Hail car tunti sitten
17'40''
an
anonymous tunti sitten
12'9''
an
anonymous tunti sitten
7'59''
gu
guest tunti sitten
9'24''

Latest score list for Kakuro

de
degree solved puzzle No#q2vkv;
13'16''
re
repair solved puzzle No#15v8r;
3'26''
No
Noah solved puzzle No#4jyj4;
16'9''
gu
guest solved puzzle No#15v8r;
6'7''
Am
Amelia solved puzzle No#z07kn;
10'38''
an
anonymous solved puzzle No#4jyj4;
14'19''
gu
guest solved puzzle No#52vpd;
3'48''
gu
guest solved puzzle No#q2vw2;
7'5''
te
teriyaki solved puzzle No#z07kn;
15'49''
br
brother solved puzzle No#z07kn;
18'51''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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