14
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38
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41
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22
30
14
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27
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16
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6
14
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24
8
7
18
18
6
4
1
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3
4
5
6
7
8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/2k075

Latest score list for #2k075

La
Lawyer vor einer Sekunde
7'18''
gu
guest vor 6 Minuten
12'20''
Fi
Fitness vor 34 Minuten
14'31''
Ja
James vor 21 Minuten
11'37''
se
sell cash vor 41 Minuten
6'40''
an
anonymous vor 17 Minuten
12'24''
in
insurance vor 30 Minuten
16'4''
so
social vor einer Stunde
15'1''
We
Weight loss vor einer Stunde
18'43''
Co
Conference vor 2 Stunden
11'51''

Latest score list for Kakuro

Ur
Urgent solved puzzle No#8949k;
9'13''
gu
guest solved puzzle No#7kmzm;
13'37''
El
Elijah solved puzzle No#8949k;
4'13''
gu
guest solved puzzle No#m6w4w;
12'58''
El
Electricity solved puzzle No#ddnqv;
13'26''
gu
guest solved puzzle No#198m0;
15'43''
li
lightroom solved puzzle No#7kmzm;
12'23''
ph
phone solved puzzle No#nw1q5;
17'48''
st
stock price solved puzzle No#yypr6;
4'17''
Cl
Classes solved puzzle No#ddnqv;
8'32''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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