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Kakuro(Evil) https://gridpuzzle.com/kakuro/4d265

Latest score list for #4d265

cr
credit a second ago
15'4''
Wo
Workers 4 minutes ago
6'59''
ma
masters 13 minutes ago
19'5''
ma
make money 50 minutes ago
10'45''
Re
Rehab 17 minutes ago
6'46''
Ol
Oliver an hour ago
7'2''
an
anonymous an hour ago
9'23''
li
lightroom 2 hours ago
3'27''
an
anonymous an hour ago
15'37''
Li
Liam 35 minutes ago
9'16''

Latest score list for Kakuro

gu
guest solved puzzle No#mjj2q;
8'59''
Au
Automotive solved puzzle No#mj9pg;
15'39''
an
anonymous solved puzzle No#j8nd9;
14'59''
Mi
Mia solved puzzle No#rmp20;
11'0''
an
anonymous solved puzzle No#pwnwz;
11'12''
Ab
Abigail solved puzzle No#q82mv;
12'11''
Lo
Logan solved puzzle No#165e9;
10'36''
gu
guest solved puzzle No#zvd6r;
14'34''
gu
guest solved puzzle No#wez90;
19'30''
gu
guest solved puzzle No#j8nd9;
12'15''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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