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Kakuro(Evil) https://gridpuzzle.com/kakuro/4d265

Latest score list for #4d265

gu
guest před sekundou
17'54''
gu
guest 14 minutami před
15'10''
st
stock price 36 minutami před
3'49''
ph
photography 35 minutami před
18'13''
ma
masters 35 minutami před
17'51''
re
relief před hodinou
11'28''
do
doctors 20 minutami před
19'53''
Ev
Evelyn 2 hodinami před
5'2''
Tr
Trading před hodinou
13'22''
an
anonymous před hodinou
3'36''

Latest score list for Kakuro

an
anonymous solved puzzle No#mp4n2;
12'47''
Pa
Paintless solved puzzle No#9q920;
4'11''
gu
guest solved puzzle No#mp4n2;
14'50''
gu
guest solved puzzle No#zyrwm;
6'17''
gu
guest solved puzzle No#k6ex2;
4'23''
Cl
Classes solved puzzle No#0p5x2;
14'39''
La
Lawsuit solved puzzle No#9q920;
8'46''
Bi
Bitcoin solved puzzle No#ndgdw;
10'57''
gu
guest solved puzzle No#65rmx;
5'4''
an
anonymous solved puzzle No#0pn1w;
11'47''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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