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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/4k1qe

Latest score list for #4k1qe

fi
finance a second ago
6'41''
cr
credit 7 minutes ago
17'42''
gu
guest 32 minutes ago
14'48''
in
injury 34 minutes ago
4'45''
an
anonymous an hour ago
19'5''
do
doctors an hour ago
8'1''
gu
guest an hour ago
16'27''
an
anonymous an hour ago
13'16''
Re
Recovery an hour ago
15'40''
an
anonymous 2 hours ago
3'48''

Latest score list for Kakuro

Ev
Evelyn solved puzzle No#gnn10;
13'41''
La
Lawyer solved puzzle No#7kxj1;
6'19''
an
anonymous solved puzzle No#q4qde;
17'59''
Au
Automotive solved puzzle No#7k0vk;
17'50''
an
anonymous solved puzzle No#55z9w;
10'32''
bu
business solved puzzle No#x901d;
11'54''
Ol
Oliver solved puzzle No#jdpwy;
14'13''
an
anonymous solved puzzle No#jdpwy;
16'31''
gu
guest solved puzzle No#enrjg;
11'30''
ma
masters solved puzzle No#z599n;
18'50''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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