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Kakuro(Evil) https://gridpuzzle.com/kakuro/554g9

Latest score list for #554g9

wo
workforce a second ago
14'49''
gu
guest 18 minutes ago
7'34''
an
anonymous 24 minutes ago
14'8''
wo
workforce 24 minutes ago
7'38''
an
anonymous 57 minutes ago
10'53''
de
degree 52 minutes ago
10'6''
re
restoration 46 minutes ago
18'12''
mo
mortgage 2 hours ago
10'10''
an
anonymous 2 hours ago
10'11''
an
anonymous 43 minutes ago
8'15''

Latest score list for Kakuro

Ma
Mason solved puzzle No#k9nq5;
12'43''
fi
fishing solved puzzle No#nm9yr;
13'23''
an
anonymous solved puzzle No#d0j4p;
13'54''
wa
warranty solved puzzle No#4g9d8;
18'28''
gu
guest solved puzzle No#9n2wr;
10'23''
an
anonymous solved puzzle No#m6gzz;
3'57''
fi
fishing solved puzzle No#rwjny;
18'51''
an
anonymous solved puzzle No#gnv2m;
19'54''
ma
masters solved puzzle No#rwjny;
10'27''
Cl
Claim solved puzzle No#gn71v;
12'58''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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