30
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23
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32
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41
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25
6
4
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21
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22
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28
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7
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6
4
28
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6
1
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/9gx7x

Latest score list for #9gx7x

gu
guest a second ago
14'14''
Fi
Fitness 15 minutes ago
16'5''
an
anonymous 23 minutes ago
5'55''
At
Attorney 49 minutes ago
7'40''
Ja
James 51 minutes ago
11'3''
an
anonymous 46 minutes ago
19'23''
la
lawyer 21 minutes ago
8'39''
Ab
Abigail 41 minutes ago
5'48''
su
sundays dog an hour ago
15'29''
La
Lawyer 2 hours ago
19'14''

Latest score list for Kakuro

an
anonymous solved puzzle No#zgqpm;
3'20''
be
beauty solved puzzle No#n5q5k;
8'53''
Cl
Claim solved puzzle No#v8w04;
7'44''
Tr
Treatment solved puzzle No#v8w04;
19'50''
gu
guest solved puzzle No#gw8d4;
6'6''
my
myloancare solved puzzle No#dmpkv;
17'7''
an
anonymous solved puzzle No#knqnm;
6'41''
gu
guest solved puzzle No#7r729;
11'44''
an
anonymous solved puzzle No#jng49;
15'21''
an
anonymous solved puzzle No#mjydw;
19'55''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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