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Kakuro(Evil) https://gridpuzzle.com/kakuro/9njdk

Latest score list for #9njdk

gu
guest a second ago
4'20''
gu
guest 12 minutes ago
4'32''
gu
guest 17 minutes ago
15'53''
Tr
Trading 35 minutes ago
3'51''
wo
workforce an hour ago
11'57''
pr
programs 19 minutes ago
4'28''
gu
guest 36 minutes ago
5'10''
an
anonymous 44 minutes ago
19'43''
Ev
Evelyn an hour ago
12'59''
ov
overtons 2 hours ago
5'52''

Latest score list for Kakuro

be
betting solved puzzle No#1y9rk;
11'57''
te
technology solved puzzle No#ppjq0;
10'43''
gu
guest solved puzzle No#mjydw;
9'41''
an
anonymous solved puzzle No#zgqpm;
9'39''
re
refinancing solved puzzle No#dm4qp;
7'19''
br
brother solved puzzle No#kn6q4;
18'15''
an
anonymous solved puzzle No#jnp51;
6'24''
pr
programs solved puzzle No#dmxmv;
3'37''
he
healthcare solved puzzle No#v8w04;
12'0''
gu
guest solved puzzle No#n5q5k;
14'34''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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