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Kakuro(Evil) https://gridpuzzle.com/kakuro/jd1v9

Latest score list for #jd1v9

Be
Benjamin a second ago
15'4''
El
Elijah 13 minutes ago
17'22''
fi
fishing 14 minutes ago
6'56''
an
anonymous 15 minutes ago
5'47''
sp
specialist 37 minutes ago
5'49''
gu
guest 51 minutes ago
4'42''
an
anonymous an hour ago
10'11''
Co
Conference an hour ago
8'35''
gu
guest an hour ago
17'29''
Tr
Treatment 44 minutes ago
19'53''

Latest score list for Kakuro

an
anonymous solved puzzle No#exq7k;
16'40''
Cl
Claim solved puzzle No#y9e86;
15'41''
Wi
William solved puzzle No#nw5d9;
12'9''
de
degree solved puzzle No#ene0k;
16'4''
mo
mortgage solved puzzle No#zpq2r;
15'11''
sa
sandwich solved puzzle No#exjr4;
4'31''
an
anonymous solved puzzle No#2y82z;
17'5''
re
refinancing solved puzzle No#1gy5r;
7'59''
gu
guest solved puzzle No#6wmmn;
15'45''
gu
guest solved puzzle No#6wmmn;
8'3''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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