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Kakuro(Evil) https://gridpuzzle.com/kakuro/nd7kk

Latest score list for #nd7kk

sh
shopping a second ago
7'51''
gu
guest 8 minutes ago
6'39''
fi
finance 18 minutes ago
13'0''
Ch
Charlotte 14 minutes ago
7'17''
Bi
Bitcoin 17 minutes ago
10'12''
So
Sophia an hour ago
8'11''
an
anonymous an hour ago
14'0''
be
betting an hour ago
9'19''
cr
credit 29 minutes ago
18'2''
an
anonymous 2 hours ago
4'53''

Latest score list for Kakuro

gu
guest solved puzzle No#5wkdr;
19'16''
an
anonymous solved puzzle No#5wkdr;
15'29''
re
relief solved puzzle No#m9j6g;
16'27''
fi
fishing solved puzzle No#y1vq6;
9'48''
fr
freelance solved puzzle No#dm4ej;
15'40''
gu
guest solved puzzle No#8z2d2;
10'12''
li
lightroom solved puzzle No#7rrrm;
13'13''
gu
guest solved puzzle No#455y4;
17'46''
ou
outsource solved puzzle No#dm4ej;
17'36''
gu
guest solved puzzle No#jn861;
13'56''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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