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Kakuro(Evil) https://gridpuzzle.com/kakuro/p6p8z

Latest score list for #p6p8z

gu
guest há um segundo
18'58''
Cl
Claim 9 minutos atrás
9'27''
de
degree 21 minutos atrás
4'1''
Wo
Workers 14 minutos atrás
5'48''
an
anonymous 54 minutos atrás
8'23''
pr
programs 50 minutos atrás
12'27''
gu
guest 21 minutos atrás
6'28''
la
lawyer 49 minutos atrás
18'58''
fa
family 2 horas atrás
8'47''
be
beauty 57 minutos atrás
14'24''

Latest score list for Kakuro

Ma
Mason solved puzzle No#k9nq5;
12'43''
fi
fishing solved puzzle No#nm9yr;
13'23''
an
anonymous solved puzzle No#d0j4p;
13'54''
wa
warranty solved puzzle No#4g9d8;
18'28''
gu
guest solved puzzle No#9n2wr;
10'23''
an
anonymous solved puzzle No#m6gzz;
3'57''
fi
fishing solved puzzle No#rwjny;
18'51''
an
anonymous solved puzzle No#gnv2m;
19'54''
ma
masters solved puzzle No#rwjny;
10'27''
Cl
Claim solved puzzle No#gn71v;
12'58''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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