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Kakuro(Evil) https://gridpuzzle.com/kakuro/q4ep2

Latest score list for #q4ep2

Ja
Jacob a second ago
15'2''
re
repair 3 minutes ago
14'50''
ma
make money 38 minutes ago
4'21''
Lo
Logan 44 minutes ago
16'52''
wa
warranty an hour ago
18'16''
se
settlements 47 minutes ago
19'2''
Bi
Bitcoin an hour ago
19'17''
In
Investing 2 hours ago
12'43''
an
anonymous an hour ago
18'49''
sa
sandwich an hour ago
15'29''

Latest score list for Kakuro

gu
guest solved puzzle No#xg0zx;
19'28''
La
Lawyer solved puzzle No#xge6x;
16'4''
cr
crackstreams solved puzzle No#v0ev9;
3'55''
In
Internet solved puzzle No#29pj5;
13'44''
fr
freelance solved puzzle No#j8w0y;
18'24''
ch
chocolate solved puzzle No#7j684;
9'54''
an
anonymous solved puzzle No#16w1k;
14'44''
La
Lawyer solved puzzle No#q88n9;
19'27''
se
settlements solved puzzle No#4w524;
14'24''
fi
fishing solved puzzle No#4w524;
18'33''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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