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Kakuro(Evil) https://gridpuzzle.com/kakuro/v49wz

Latest score list for #v49wz

an
anonymous a second ago
7'48''
an
anonymous 13 minutes ago
7'58''
Ho
Hosting 18 minutes ago
17'36''
Do
Donate 40 minutes ago
16'37''
gu
guest 42 minutes ago
16'25''
ch
chocolate an hour ago
16'54''
ch
chocolate an hour ago
6'10''
Tr
Treatment an hour ago
14'44''
an
anonymous an hour ago
17'51''
be
beauty an hour ago
15'49''

Latest score list for Kakuro

sh
shopping solved puzzle No#qnwrv;
10'29''
Au
Automotive solved puzzle No#2pj78;
5'41''
so
social solved puzzle No#65k8q;
11'19''
Fi
Fitness solved puzzle No#rpvzj;
8'48''
re
restoration solved puzzle No#re041;
15'46''
Wi
William solved puzzle No#zyk6v;
17'27''
de
degree solved puzzle No#2pj78;
16'6''
Ma
Mason solved puzzle No#g1xyv;
14'42''
fa
family solved puzzle No#g1xyv;
9'25''
gu
guest solved puzzle No#j9mw4;
13'55''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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