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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/vn6dd

Latest score list for #vn6dd

No
Noah för en sekund sedan
7'17''
an
anonymous 8 minuter sedan
4'43''
gu
guest 13 minuter sedan
15'16''
bl
blackboard 46 minuter sedan
19'14''
an
anonymous för en timme sedan
17'56''
gu
guest 36 minuter sedan
16'40''
ma
make money för en timme sedan
16'24''
ma
magento för en timme sedan
16'41''
sp
specialist för en timme sedan
11'43''
an
anonymous 2 timmar sedan
10'44''

Latest score list for Kakuro

ph
phone solved puzzle No#0yzvg;
3'45''
an
anonymous solved puzzle No#7j58j;
19'56''
ma
makeup solved puzzle No#16y0k;
10'16''
li
lightroom solved puzzle No#xg0wd;
6'31''
Wi
William solved puzzle No#g4r9v;
12'41''
de
degree solved puzzle No#6m725;
5'34''
mo
mortgage solved puzzle No#zvd8y;
8'22''
Cl
Classes solved puzzle No#mny6q;
3'45''
gu
guest solved puzzle No#g4r9v;
8'42''
in
intergration solved puzzle No#166yd;
6'23''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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