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8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/vn6dd

Latest score list for #vn6dd

gu
guest a second ago
11'39''
an
anonymous 8 minutes ago
19'59''
in
intergration 25 minutes ago
10'23''
Is
Isabella 17 minutes ago
19'15''
an
anonymous an hour ago
4'53''
mo
motivation 19 minutes ago
7'50''
an
anonymous an hour ago
17'59''
gu
guest 26 minutes ago
10'45''
Lo
Logan an hour ago
16'4''
an
anonymous 43 minutes ago
14'21''

Latest score list for Kakuro

Ev
Evelyn solved puzzle No#gnn10;
13'41''
La
Lawyer solved puzzle No#7kxj1;
6'19''
an
anonymous solved puzzle No#q4qde;
17'59''
Au
Automotive solved puzzle No#7k0vk;
17'50''
an
anonymous solved puzzle No#55z9w;
10'32''
bu
business solved puzzle No#x901d;
11'54''
Ol
Oliver solved puzzle No#jdpwy;
14'13''
an
anonymous solved puzzle No#jdpwy;
16'31''
gu
guest solved puzzle No#enrjg;
11'30''
ma
masters solved puzzle No#z599n;
18'50''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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