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Kakuro(Evil) https://gridpuzzle.com/kakuro/19r6k

Latest score list for #19r6k

gu
guest a second ago
11'40''
Ab
Abigail 7 minutes ago
19'53''
fa
family 12 minutes ago
15'26''
fr
freelance 28 minutes ago
6'43''
gu
guest 31 minutes ago
6'42''
an
anonymous an hour ago
9'44''
be
betting an hour ago
4'25''
Pr
Prestashop an hour ago
17'49''
an
anonymous 45 minutes ago
9'29''
an
anonymous 2 hours ago
4'26''

Latest score list for Kakuro

pr
programs solved puzzle No#gwrxm;
14'14''
an
anonymous solved puzzle No#4jjpp;
15'39''
gu
guest solved puzzle No#15n76;
12'44''
In
Internet solved puzzle No#l4553;
19'42''
an
anonymous solved puzzle No#m9der;
11'1''
an
anonymous solved puzzle No#r4e4y;
4'59''
gu
guest solved puzzle No#dwm70;
14'18''
sh
shopping solved puzzle No#5wqrd;
5'36''
li
lightroom solved puzzle No#5wqrd;
9'40''
Is
Isabella solved puzzle No#pjpmr;
5'41''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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