11
7
7
4
3
29
10
3
10
6
44
3
12
9
28
6
21
19
15
3
13
3
18
18
4
7
23
19
12
13
17
9
3
14
34
10
10
3
1
2
3
4
5
6
7
8
9
?
~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/x91mp

Latest score list for #x91mp

Tr
Treatment 剛剛
12'26''
an
anonymous 14分鐘前
18'50''
an
anonymous 39分鐘前
14'13''
pr
programs 41分鐘前
17'40''
so
software 53分鐘前
7'49''
ch
chocolate 一小時前
16'39''
an
anonymous 一小時前
13'50''
sp
specialist 2小時前
7'50''
gu
guest 一小時前
10'2''
gu
guest 2小時前
10'17''

Latest score list for Kakuro

In
Internet solved puzzle No#vr024;
3'47''
gu
guest solved puzzle No#4wwm8;
5'54''
gu
guest solved puzzle No#j8ny5;
8'46''
gu
guest solved puzzle No#jezee;
4'20''
an
anonymous solved puzzle No#1n806;
17'54''
Be
Benjamin solved puzzle No#9w29x;
18'33''
gu
guest solved puzzle No#pwreg;
8'32''
st
stock price solved puzzle No#6mm1q;
11'59''
Ol
Oliver solved puzzle No#k86g5;
9'41''
gu
guest solved puzzle No#4wwm8;
4'34''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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