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Kakuro(Evil) https://gridpuzzle.com/kakuro/yw4y1

Latest score list for #yw4y1

gu
guest a second ago
10'46''
Ja
Jacob 4 minutes ago
16'11''
gu
guest 8 minutes ago
11'52''
gu
guest 26 minutes ago
9'42''
mo
motivation 59 minutes ago
16'1''
an
anonymous 18 minutes ago
17'42''
an
anonymous 22 minutes ago
5'9''
an
anonymous 41 minutes ago
5'0''
se
semrush 33 minutes ago
16'24''
Ja
James 2 hours ago
8'2''

Latest score list for Kakuro

bl
blackboard solved puzzle No#65m0x;
17'30''
he
healthcare solved puzzle No#l5v0r;
5'51''
gu
guest solved puzzle No#zyg5m;
11'48''
gu
guest solved puzzle No#xwwd7;
7'14''
Wo
Workers solved puzzle No#l5v0r;
8'26''
mo
mortgage solved puzzle No#mppjw;
15'57''
te
teriyaki solved puzzle No#4dgrg;
4'46''
Tr
Trading solved puzzle No#65m0x;
4'16''
an
anonymous solved puzzle No#4dn9g;
6'40''
mo
motivation solved puzzle No#vw4d4;
9'43''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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