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Kakuro(Evil) https://gridpuzzle.com/kakuro/yw4y1

Latest score list for #yw4y1

Lo
Loans a second ago
9'34''
gu
guest 17 minutes ago
16'12''
ov
overtons 25 minutes ago
11'28''
an
anonymous 49 minutes ago
7'18''
Ma
Mason 42 minutes ago
13'29''
gu
guest 32 minutes ago
17'31''
fa
farmstand 32 minutes ago
12'41''
Ev
Evelyn 53 minutes ago
13'48''
re
recovery an hour ago
18'52''
an
anonymous 2 hours ago
4'55''

Latest score list for Kakuro

an
anonymous solved puzzle No#2p1n9;
14'56''
cr
crackstreams solved puzzle No#xw0ed;
13'54''
cr
credit solved puzzle No#mpg7r;
6'2''
gu
guest solved puzzle No#mpg7r;
7'59''
an
anonymous solved puzzle No#g1q2v;
7'26''
la
lawyer solved puzzle No#yw9q9;
6'39''
El
Elijah solved puzzle No#j9pde;
14'53''
an
anonymous solved puzzle No#mpw8q;
10'49''
gu
guest solved puzzle No#65d9q;
14'57''
gu
guest solved puzzle No#errd2;
19'8''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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