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Kakuro(Evil) https://gridpuzzle.com/kakuro/0pw4g

Latest score list for #0pw4g

gu
guest a second ago
19'53''
Ga
Gas 6 minutes ago
16'15''
Am
Amelia 39 minutes ago
20'0''
su
sundays dog 32 minutes ago
7'8''
ph
photography an hour ago
11'10''
Be
Benjamin an hour ago
8'49''
In
Investing an hour ago
7'22''
Sh
Shopify 52 minutes ago
8'21''
fi
fishing an hour ago
17'36''
gu
guest an hour ago
7'20''

Latest score list for Kakuro

gu
guest solved puzzle No#5wkdr;
19'16''
an
anonymous solved puzzle No#5wkdr;
15'29''
re
relief solved puzzle No#m9j6g;
16'27''
fi
fishing solved puzzle No#y1vq6;
9'48''
fr
freelance solved puzzle No#dm4ej;
15'40''
gu
guest solved puzzle No#8z2d2;
10'12''
li
lightroom solved puzzle No#7rrrm;
13'13''
gu
guest solved puzzle No#455y4;
17'46''
ou
outsource solved puzzle No#dm4ej;
17'36''
gu
guest solved puzzle No#jn861;
13'56''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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