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Kakuro(Evil) https://gridpuzzle.com/kakuro/0pw4g

Latest score list for #0pw4g

gu
guest a second ago
14'9''
an
anonymous 13 minutes ago
12'35''
ma
make money 22 minutes ago
11'31''
ma
majority 47 minutes ago
7'21''
gu
guest an hour ago
4'33''
gu
guest 18 minutes ago
7'52''
gu
guest 30 minutes ago
12'6''
yo
youtube an hour ago
10'2''
an
anonymous 2 hours ago
19'58''
an
anonymous 32 minutes ago
16'3''

Latest score list for Kakuro

re
relief solved puzzle No#j8745;
11'51''
re
restoration solved puzzle No#9e06w;
12'39''
gu
guest solved puzzle No#xg181;
9'5''
re
repair solved puzzle No#k8g74;
15'1''
gu
guest solved puzzle No#9e7qr;
17'47''
bu
business solved puzzle No#n170w;
10'28''
Ev
Evelyn solved puzzle No#xgdg8;
15'28''
Fi
Fitness solved puzzle No#wejre;
4'45''
Cl
Claim solved puzzle No#zqz0r;
16'28''
mo
motivation solved puzzle No#j8745;
6'50''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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