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Kakuro(Evil) https://gridpuzzle.com/kakuro/2yr0z

Latest score list for #2yr0z

Ga
Gas a second ago
16'15''
gu
guest 19 minutes ago
4'48''
Mi
Mia 11 minutes ago
14'44''
gu
guest 17 minutes ago
3'36''
gu
guest an hour ago
8'44''
Ab
Abigail 48 minutes ago
4'41''
gu
guest an hour ago
16'49''
ma
masters 38 minutes ago
15'34''
El
Elijah an hour ago
10'21''
an
anonymous an hour ago
11'44''

Latest score list for Kakuro

mo
mortgage solved puzzle No#n5q5k;
9'27''
da
damage solved puzzle No#r884y;
7'52''
gu
guest solved puzzle No#n5q5k;
16'10''
re
recovery solved puzzle No#jnp51;
19'59''
gu
guest solved puzzle No#7r729;
3'24''
Ab
Abigail solved puzzle No#jng49;
6'59''
ch
chocolate solved puzzle No#jng49;
12'14''
an
anonymous solved puzzle No#knqnm;
6'43''
Wi
William solved puzzle No#ppjq0;
9'17''
la
lawyer solved puzzle No#gw8d4;
5'45''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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