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Kakuro(Evil) https://gridpuzzle.com/kakuro/371z1

Latest score list for #371z1

Am
Amelia 剛剛
17'21''
yo
youtube 11分鐘前
18'56''
ma
majority 16分鐘前
15'33''
an
anonymous 39分鐘前
12'18''
pe
petrol 30分鐘前
16'19''
an
anonymous 一小時前
5'55''
be
beauty 25分鐘前
15'10''
la
lawyer 一小時前
12'0''
te
technology 58分鐘前
7'0''
an
anonymous 2小時前
11'31''

Latest score list for Kakuro

be
beauty solved puzzle No#772q1;
17'15''
gu
guest solved puzzle No#0z27g;
6'42''
cr
credit solved puzzle No#jg7n1;
9'13''
Ha
Hail car solved puzzle No#95m1k;
8'31''
Ol
Oliver solved puzzle No#y0rrk;
9'14''
de
degree solved puzzle No#87022;
3'55''
li
lightroom solved puzzle No#52p0d;
19'16''
in
insurance solved puzzle No#y0rrk;
14'21''
ma
masters solved puzzle No#z0e9e;
10'26''
Em
Emma solved puzzle No#jg7n1;
8'9''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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