12
38
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39
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7
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32
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41
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28
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9
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31
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9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/4g8np

Latest score list for #4g8np

gu
guest a second ago
9'21''
an
anonymous 16 minutes ago
17'54''
pr
premium 13 minutes ago
19'56''
gu
guest 40 minutes ago
17'32''
yo
youtube 20 minutes ago
5'6''
se
semrush 37 minutes ago
16'20''
gu
guest 42 minutes ago
4'19''
gu
guest an hour ago
7'41''
in
intergration 44 minutes ago
6'37''
se
semrush an hour ago
7'57''

Latest score list for Kakuro

gu
guest solved puzzle No#96qyw;
4'8''
gu
guest solved puzzle No#zg22y;
4'38''
wa
warranty solved puzzle No#ppw8g;
14'59''
gu
guest solved puzzle No#zqdjy;
6'14''
Re
Rehab solved puzzle No#zg8gn;
16'3''
gu
guest solved puzzle No#pp620;
11'50''
be
beauty solved puzzle No#y194p;
12'48''
re
repair solved puzzle No#201zz;
11'52''
fi
fishing solved puzzle No#ppw8g;
11'0''
ch
chocolate solved puzzle No#zqdjy;
15'37''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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