23
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41
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28
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25
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7
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3
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17
9
23
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/ex5n4

Latest score list for #ex5n4

fi
finance a second ago
18'3''
Ja
Jacob 5 minutes ago
15'59''
Pa
Paintless 34 minutes ago
8'32''
su
sundays dog 40 minutes ago
6'29''
sh
shopping 44 minutes ago
15'20''
an
anonymous an hour ago
11'25''
bu
business 26 minutes ago
12'46''
At
Attorney 2 hours ago
5'10''
an
anonymous 2 hours ago
7'54''
sp
specialist an hour ago
10'20''

Latest score list for Kakuro

gu
guest solved puzzle No#jnp71;
18'26''
Cl
Classes solved puzzle No#zgqpm;
4'37''
re
refinancing solved puzzle No#knqnm;
5'31''
pr
programs solved puzzle No#1y9rk;
16'49''
ou
outsource solved puzzle No#dmxmv;
17'30''
gu
guest solved puzzle No#gw8d4;
4'37''
an
anonymous solved puzzle No#dmpkv;
17'2''
gu
guest solved puzzle No#kn6q4;
4'52''
an
anonymous solved puzzle No#dm4qp;
14'46''
an
anonymous solved puzzle No#dmxmv;
11'29''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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