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Kakuro(Evil) https://gridpuzzle.com/kakuro/g1v94

Latest score list for #g1v94

mo
mortgage a second ago
15'45''
an
anonymous 14 minutes ago
6'43''
re
repair 25 minutes ago
15'9''
Fi
Fitness 46 minutes ago
15'15''
La
Lawsuit 19 minutes ago
5'5''
ch
chocolate an hour ago
5'28''
At
Attorney 46 minutes ago
16'2''
an
anonymous 2 hours ago
10'53''
an
anonymous 2 hours ago
18'21''
an
anonymous 2 hours ago
16'9''

Latest score list for Kakuro

re
relief solved puzzle No#lgy02;
16'50''
Li
Liam solved puzzle No#lz0rr;
4'51''
fr
freelance solved puzzle No#3j4dy;
9'58''
an
anonymous solved puzzle No#lgy02;
14'47''
gu
guest solved puzzle No#okq6m;
8'6''
Ch
Charlotte solved puzzle No#lgnd2;
3'30''
be
betmgm solved puzzle No#lq16g;
16'11''
in
intergration solved puzzle No#lg1w1;
9'32''
gu
guest solved puzzle No#okq6m;
17'37''
ma
majority solved puzzle No#l20rd;
7'15''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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