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Kakuro(Evil) https://gridpuzzle.com/kakuro/j9p71

Latest score list for #j9p71

gu
guest een seconde geleden
12'32''
se
semrush 18 minuten geleden
13'46''
gu
guest 17 minuten geleden
19'35''
pe
petrol 19 minuten geleden
15'38''
gu
guest een uur geleden
5'29''
cr
crackstreams een uur geleden
12'35''
Cl
Classes een uur geleden
4'15''
Tr
Treatment een uur geleden
17'55''
in
intergration 2 uur geleden
3'48''
Ur
Urgent een uur geleden
16'57''

Latest score list for Kakuro

In
Internet solved puzzle No#vr024;
3'47''
gu
guest solved puzzle No#4wwm8;
5'54''
gu
guest solved puzzle No#j8ny5;
8'46''
gu
guest solved puzzle No#jezee;
4'20''
an
anonymous solved puzzle No#1n806;
17'54''
Be
Benjamin solved puzzle No#9w29x;
18'33''
gu
guest solved puzzle No#pwreg;
8'32''
st
stock price solved puzzle No#6mm1q;
11'59''
Ol
Oliver solved puzzle No#k86g5;
9'41''
gu
guest solved puzzle No#4wwm8;
4'34''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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