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9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/kw5v2

Latest score list for #kw5v2

gu
guest a second ago
3'51''
Au
Automotive 13 minutes ago
3'59''
Ma
Mason 9 minutes ago
10'48''
gu
guest 23 minutes ago
11'28''
an
anonymous 57 minutes ago
3'21''
so
social an hour ago
3'40''
Ol
Oliver 31 minutes ago
14'43''
an
anonymous 2 hours ago
10'1''
gu
guest an hour ago
13'35''
an
anonymous 2 hours ago
4'57''

Latest score list for Kakuro

re
relief solved puzzle No#lgy02;
16'50''
Li
Liam solved puzzle No#lz0rr;
4'51''
fr
freelance solved puzzle No#3j4dy;
9'58''
an
anonymous solved puzzle No#lgy02;
14'47''
gu
guest solved puzzle No#okq6m;
8'6''
Ch
Charlotte solved puzzle No#lgnd2;
3'30''
be
betmgm solved puzzle No#lq16g;
16'11''
in
intergration solved puzzle No#lg1w1;
9'32''
gu
guest solved puzzle No#okq6m;
17'37''
ma
majority solved puzzle No#l20rd;
7'15''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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