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Kakuro(Evil) https://gridpuzzle.com/kakuro/mpnrz

Latest score list for #mpnrz

Li
Liam a second ago
19'26''
re
repair 6 minutes ago
9'43''
an
anonymous 23 minutes ago
18'36''
gu
guest 12 minutes ago
4'8''
So
Sophia 16 minutes ago
16'57''
an
anonymous an hour ago
13'48''
an
anonymous 58 minutes ago
6'26''
fa
family an hour ago
7'59''
se
settlements 2 hours ago
18'23''
an
anonymous 2 hours ago
11'11''

Latest score list for Kakuro

an
anonymous solved puzzle No#165e9;
18'7''
an
anonymous solved puzzle No#dnz52;
13'20''
se
sell cash solved puzzle No#ge8jv;
5'56''
Pa
Paintless solved puzzle No#vr4wk;
15'32''
re
recovery solved puzzle No#zq8gn;
10'47''
gu
guest solved puzzle No#rmp20;
15'4''
Ur
Urgent solved puzzle No#zvd6r;
19'24''
gu
guest solved puzzle No#yvq1k;
11'29''
El
Electricity solved puzzle No#zvd6r;
14'55''
mo
mortgage solved puzzle No#zvd6r;
6'52''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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